@CrazyButcher: thanks. Guess what I figured out what to do on my 2 hour bus ride from work :) @Talon: woah thats reminding me a lot of what UDK material editor is like and I always love node based :) Made by the same guy from the HLSL series....nice. @SyncViewS: I love wall of text :) I took a look at Eric's article and it…
Hi, I'd suggest to start from Ben Cloward DVDs as you said. They should take you from level zero to a point where you can start doing your own experimentations knowing what's going on an not only based on trial and error. To be completely honest I still don't know what it takes to be considered a Technical Artist, and I…
@Eric: thanks. I really wish if I do become a TA to not just do code only haha. I enjoy making props too though a lot of companies seem to promote from within when it comes to being a TA so Im not gonna abandon my 3d side :) Look forward to me being active in the tech thread and actually understanding a bit more what…
Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
the cg tutorial book is available online (cg and hlsl are very similar) http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html 1. I think it's easier to go the c#/script route to get fundamentals, especially as all the "hard bits" about C/C++ the low level memory management and so on are removed from those…