I'd say that the lines are a bit too random at the moment. Think about how these bricks could have broken apart; some bricks will have cracked along the edges into the middle. Search for reference pictures of bricks to see what I mean.
The idea i was suggesting is to take one brick and make sure you nail it. You seem to be lost in the details over the whole wall as opposed to making sure each brick is good.
I think you are almost getting an inverse effect of what would naturally happen. You have your cracks as being a lighter value, whereas they would actually be darker than the bricks... so it is giving it an inverted look. Also there are too many cracks for how clean the individual brick's silhouettes are. If there were…
The first thing i would suggest is starting with one single brick. Right now (for you) your focus is too large. I think you'd be better served to see if you can do one really good brick. Then do another and another and another until bam! Wall!
Yeah I agree with Progg...right now your cracks look more like veins, like they're bulging out of the bricks instead of being carved into them. Also, I don't know if you cropped it wrong...but it's not tileable. Edit: Also right now, your clean highlights around each brick make them look more like tiles. You should roughen…
agreed with progg kinda a marble-y feel but without the colors of a marble, roughen up the edges anyways you would be hard pressed to find bricks with that tight of an edge given the depth of the bevel.
Yeah, you're right on both counts. I'll add some shape variation to the actual bricks themselves, and re-do the cracks altogether. I'll try using some existing grunge and cracked brushes with an almost-black color, then touch up the highlights with a simple brush, see how that looks. Thanks for the feedback! Yeah, I never…
So after being in a bit of a funk for a while, I thought I'd try something a little different for me by hand-painting a texture. Opted for a simple damaged brick wall, and this is what I have so far. I'm not happy with several aspects of it, though it's been a fun exercise, namely the surface details and cracks. I started…
zomg paintover! people have mostly said what needs to be said, but i thought a quick example might help. basically, it doesn't look like you're hand painting your hand painting. your lines are far too straight and look computer-assisted. don't be afraid to just drag your brush across the screen. it's all the imperfections…