Thanks Konrad. Yeah that is exactly what I'm talking about. Its for a test so I assume when they say everything they meant spec/norm/diffuse etc. I've seen the diagonal cuts too, I considered it just so I could keep the sizes of the textures larger since there are about 5 512x512 textures that I need to show off each with…
I know what they are, but for those of you that have created proof sheets, as I haven't had to for whatever reason, what did you include in the sheet? Obviously diffuse maps, but did you include spec and normal as well? Also how big should the sheet itself be resolution wise or does it really matter?
The most common term I've heard is texture flats. I usually display 4 textures in a quad configuration that fits within 960, so they are about 480 squared. I display all of the maps that actually show off something. So Diffuse, Specular, Normal, but I usually don't show the alpha or ambient, especially if its a just a…