I know what they are, but for those of you that have created proof sheets, as I haven't had to for whatever reason, what did you include in the sheet? Obviously diffuse maps, but did you include spec and normal as well? Also how big should the sheet itself be resolution wise or does it really matter?
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Considering that most people run their browsers these days at 1024 pixels wide (check your web host's stats), then I would suggest not making your images any wider than around 900 pixels. This leaves room for scroll bars and the like, as well as giving some "breathing room" so your website doesn't look cramped.
You can also make them into giant thumbnails, clickable to reveal the full-size shot at 1280 x whatever.
I usually show all the maps in a single 900x900 image, the same size as all the other main images in my site to keep things consistent.
Unless of course you're talking about something else then I have no idea
What are THIS (below) presentation pictures called then?
I used to call it "making off" or "details sheet" but what is the idustry term for it?
GA competitions call them "construction sheets" and "texture sheets". You could also call them "breakdowns".
I've been looking for the name on the DWIV page but could not find it.
For my portfolio I'll go with "construction sheet".
So is a texture flat what it's referred to then? I'm only going by what they said. They just wanted every texture created put in one sheet for ease of viewing. I had seen it done before but I guess the name was something different.
EDIT... yep after searching texture sheet I found this posted by turpedo here on PC.
This is what I was talking about.
A lot of people do the diagonal cuts and show all 3 on a single square, but I personally don't like that method.
Thanks Konrad. Yeah that is exactly what I'm talking about. Its for a test so I assume when they say everything they meant spec/norm/diffuse etc. I've seen the diagonal cuts too, I considered it just so I could keep the sizes of the textures larger since there are about 5 512x512 textures that I need to show off each with diffuse /spec/normal so 15ish... I don't like that method either though. It looks tacky to me. I guess I will just have to cut back on my overall flat size to fit them in.
Alright thanks