Hello I am producing some 3D models for the first time and I was wondering if someone could give me some answers to the following questions and if possible reference where they got the information from. The cost of texture and geometry space in next gen titles? The polygon count and texture space that the Xbox 360 is…
The cost of texture and geometry space in next gen titles?---depends on engine, but about a pound a poly The polygon count and texture space that the Xbox 360 is capable of?---depends on engine, but unlit untextured, i think if i remember correctly its like 30 million a second or something, but this is completely useless…