Hello I am producing some 3D models for the first time and I was wondering if someone could give me some answers to the following questions and if possible reference where they got the information from.
The cost of texture and geometry space in next gen titles?
The polygon count and texture space that the Xbox 360 is capable of?
Would lighting have to be baked in an Xbox 360 environment to make it viable for running in a current game engine?
Replies
http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
The polygon count and texture space that the Xbox 360 is capable of?---depends on engine, but unlit untextured, i think if i remember correctly its like 30 million a second or something, but this is completely useless info as its completley dependant on what your doing with these for example if they are rigged to bones, soft surface etc they cost alot alot more.....with texture space aswell, its not so easy you can render alot, but if you choose to you can make most engines chug by making it draw a single small texture tiled far too many times (depends on the mipmapping the engine uses)
again dependant on engine, if your streaming a level in as much as you can fit on a disc if your not i know 200mbs works but without a game you could probably go quite a bit higher
Would lighting have to be baked in an Xbox 360 environment to make it viable for running in a current game engine?----No
http://wiki.polycount.net/Polygon_Count#TTC