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query: Poly and texture budgets + other

Hello I am producing some 3D models for the first time and I was wondering if someone could give me some answers to the following questions and if possible reference where they got the information from.

The cost of texture and geometry space in next gen titles?

The polygon count and texture space that the Xbox 360 is capable of?

Would lighting have to be baked in an Xbox 360 environment to make it viable for running in a current game engine?

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