super thin wires and things like this i think would be added into the engine later, like in the source engine they do ropes and tentacles with a vector, instead of an actual mesh, or in wow bow strings are just a line drawn by the engine between two points, no geometry.
Hey. thanks for replies guys. I'm going to see is it possible to create wires in engine, if not I'm going to recreate them and run them as long to the main body geometry as possible.
Here is a high poly model of a game character that is one of the cast for the game that is my final year project on the games design course. Low poly version will be importend into Unreal3 Engine. As I'm relatively new to the game art (no profesional experience) any comments and critique would be greately appreciated.