Hello , I am proficent in 3dsmax but I am a newbie in zbrush , so I was exporting a rock from 3dsmax , where I uvmapped all sides and I expected to have the same uvmapping in zbrush , after exporting the texture mapping in the obj but unfortunately I see that the uvmapping in zbrush is totally different and its a unique…
yes I checked to export the texture maps but the model in zbrush when I try to flatten the uvs with uvmaster plugin it says there is no uv data and that it needs to be uvmapped automatically with the uvtool , but I wanted to have different groups alreadya and only after play around with the uvmaster plugin ....