Hey, I am wondering if you can bring trees modelled in the Speedtree modeler that comes with USK, and bring them into 3ds Max. Is this possible? If so I'd be so happy. Thanks in advance!
with unrealed or unreal game it could work, but speedtree itself is ogl i think its the easiest to use this or something but i think its easyer to make trees the common way
its possible by licensing speedtree and export the tree, otherwise you need a way to convert the tree to sms in ued and then to something exportable i dont know if pferabs are still exportable