I've started working on this bipedal cat about a week ago now, did most of the body parts separate and now I am trying to make a single mesh out if it but I'm having issues with the topology, mainly around where the butt connects with the tail, and how to do the edge-flow around where the thighs and hips connect so that it…
Almost everything gets triangulated when you import it into whatever engine, so keeping quads is only as good as it helps the workflow. Keep in mind that other people beyond just you will probably need to interact with the mesh and you will need to be nice to these people otherwise you'll end up with a spork in your eye at…
I actually don't really do animals either, I mainly work in hard surface modeling if I can help it because topology rarely comes up as a problem issue. The issue with the tris is that every good soft body model I see uses natural edge flows along where the actual muscles would be on a person and it makes for really well…