Here is an update. Finished the low poly today, still open to crits and comments. Final polycount 6785 tris. Which is well with in budget, but then the budget was some what excessive. And seeing as I was testing the body in marmoset I dropped the wip diffuse map in there too. That quiff of hair is looking mighty dodgy.…
The base mesh has a beard texture on the diffuse map and the alpas really just to make it pop, catch the silhouette and make it look more full. Here is the diffuse and alpha map to show what's going on. I realise I could be a little more ecnomical with the alphas and use larger repeatable tiles, but this seemed to work. I…
Ha! I guess it is a lil stereotypical roosterMAP ;p But at least you instantly know what he's all about. Been working on the diffuse map today. Can't get that knee between the split of his jeans to look natural. May close the gap and put it into shadow if I it doesn't work out. Also the back of his leather jacket is…
After looking at it again, I think you've got the jacket style down, belt etc look great, it's just a little long which is giving it the look I mentioned, unfortunately it seems like it could be a lot of work to fix it since you've done the sculpt etc, although it might be possible to just trim a bit off in the diffuse.…
iansmithartist - great work man, love how effective the beard/alphas turned out, despite the problems one can get with sorting issues, and marms way of depicting alphas.... you've probably finished the head's diffuse now but i had a minor suggestion; you said he'd have red cheeks because of heavy drinking, and i thought…
This is some work that I have been doing for a mod. I have only done a few characters before, this is about my 2nd real character, i.e, fully mapped, start to finish complete, that I have ever done so still alot to learn. Here is the work I have done so far. Kind of taking my time on this and concentrating on the head…