I'm doing some render To Texture under 3dsmax 2010 32 bit (trial version) with my new configuration and render is a little bit slow... I check the Task Manager and CPU Usage is about 72-87% and Physical memory usage stop to 1.83GB. The physical memory doesn't change at all and keep the same value... ...But I have 4go of…
Yep the only way to get around that is to use the 64bit version. Make sure you're not running a bunch of other apps like firefox which has a pretty sizable memory leak, or have the 3dsmax help docs open as they eat up more resources. Also shut off the render frame window as it eats up those tiny 3dsmax resources also and…
I just got it there : http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=11384420&linkID=9241177 But nothing change... 3dsmax is using 210-260mo of Physical memory and when I launch a render with Light Tracer mode amd Bounce value to 4, physical memory doesn't change at all but processor process jump from 1%…
I think CrazyButcher is right. From what I understand it's crunching a bunch of numbers (CPU), not shuffling data around in and out of temp storage (RAM). Rendering is about figuring out angles and thinking through complex solutions. It's why a render farm has hundreds of CPU's instead of one super computer stuffed full of…
what makes you think it's supposed to use more memory? If it gets the job done with less, fine? Why do you think it would be faster with more ram use? That the CPUs are all busy is a good sign.