Here is my second project to post on these forums. The feedback was so good last time and I have high hopes to hear more. Here are some screen shots of my high poly A close up of the top of the bottom and here is the object inside the cage at the bottom of the hilt.
my experience of texturing isnt amazing... but its pretty clear your having some normal map problems there... creating those black areas on most of your shap edges... also you could add detail in the normal map for the grip... right now its looking a little bit too flat emissive lookes pretty nice though :) what texture…
Ok so I decided to take the axe in a slightly different direction. What I am attempting is to make the axe is in a held in the moment were hit the ground and the shattered pieces of the ground are held in mid space. With some extra rocks added to the frame to further push a more earthy feel.
I like the object in the bottom of the hilt idea, but it's really difficult to see even in that super close up shot, maybe consider reworking that cage so its easier to get your idea. Nice work though!
to be honest... the axe looks really... i guess... sci fi...ish, not sure if thats what ur going for. just wondering... what is the story behind it? i am digging the bottom cage idea... and most of the design tbh... looking forward to seeing more :)
It's 3pm here :) E: Also this may just be my own personal preference but the head of the axe feels too large. Especially in that shot with the entire profile I think either the pole hand grip needs to be thickened or the axe head brought down in size. As it is now looking at how small details such as the bolts/rivets are…