Hi I'm working on a game built in the UDK and I just fired it up today to test rig stuff in engine. Everything works fine on the test rig except that I have a pelvis bone that doesnt seem to translate up and down motion from max to unreal. Instead, if I move the pelvis down, in unreal the feet will move UP. Rotation…
erm go into the animsetviewer, on the bottom you have 3 tabs, i don't have it open, one with the mesh, one with the animset and one with sequence or whatever, on the second one there is brotationonly or something thats on by default, turn it off