Oh yeah, looking for any and all crits. Only thing to bare in mind is I was aiming for characters between 1500 and 2000 tris with a bit of a painterly texture style rather than photo realism. Also, the animations are game animations so really just basic stuff, and a few to show off some of the robots functions(scanning…
Hey Polycounters, I've made some low poly game models for a level I'm going to build with Unity Indy. Here are a couple of them, you can see the rest at my portfolio site along with some basic animations(walk cycles, run cycles, etc..) Thanks for stopping by.....
Hey guys thanks for the comments. I didn't add normals cause I was aiming for lowest common denominator, that's why the 1500-2000 poly count and only 512x512 diffuse-no spec or normal-except for the last 2 characters but they're older work. Wanted to get the basics right and see how good I could do with some fairly tight…
Just thought you should know that your "info" link on this page doesn't go to the correct page. http://www.coreysauve.com/AnimPart2/AnimPart2.html Your textures are nice, but kind of come off at a little bit flat and generic. Not enough variation between mid-tones and highlights/shading on your robot. He might be a little…