UPDATE Fixed spring in the charging handle (t handle) Updated acog base with proper hole and beveled end Updated chamber area and ejection port with the brass deflector
update! this stock has been giving me troubles, this is my 3rd subd model so far, any way crits please, if you think you can give me any tips, please leave them here. Sorry it took so long to update, i was on the rifle range qualifying all week.
if you get that make sure that verts aren't broken by selecting them all and welding at 0.0 and also if that doesnt work find the modifier stl check apply it switch it back to editable geometery then apply turbosmoth again. *edit* ill be gone for today i have a machinegun range i have to go to so i wont be able to share…
Damn man, that high poly is looking really good. I was gonna say it looks like the edges around your Acog Scope may be a bit too soft, but I looked up some reference and yours is basically dead on. I shut myself up. Can't wait to see some updates on this man, comin along nicely so far
Might be over done but i'm modeling my m4 that i use in the marine corp. so far i have the mag 90% done, foregrip done, and bullet done. ill be updating this thread as much as possible sorry if the renders arent the best, just started using max again, and am still learning subd. This high poly model will be converted…
quick update, just finished the ejection port cover, im creating the front sight tip next then i will be moving on the the forward assist and part of the bolt. I will be releasing this Hi Poly when it is done so you can critique it! i switched to a clay like render because im having troubles rendering the other way, i know…
i modeled it on there because it looks good for normal maps : / lol. this is all a test project really so im trying to learn as much as i can, and so far i have learned alot. the worse part so far has been the rail system, i made it one object so it took forever to do. i really need to go to school to learn how to use my…
Yes i can give you a little insight i actually was perplexed by the rail system too, and i honestly think i did my holes rather in efficiently but ill up load a wire frame of it and upload the .obj so you can play around with it, ill have it up by later tonight, right now im working on the ejection port and dont really…