Since you have the four verts in the same object, use "polygon" selection option instead, and hit "create". Then you can pick the verts in order, and a polygon will be made.
interesting. i am still really new to 3D-modeling [design] and thus i am not sure what you mean with "thing triangles running from..". i do understand what you mean with the verticles not connecting properly. the 'create' tool does not create polygons on the object (in this case, the wall); instead, it uses the verticles…
Doesn't that create a polygon inside? It's not actually connected or breaking the long faces on the outer shape. I suspect you have some very long thin triangles running from these verts to the corners of your box. Which by the looks of your screenshot that could be the case. Because of those edges you won't be able to…
i am working on a personal house-modeling proyect. i pretty much know how to move, modify, transform (etc) objects to give them a form, Hooowever.. i can't manage to work with verticles properly. this image represents the issue i'm dealing with now: [and it's literally the feature i need the most] .. i want to connect the…
Haledire: i think i know what i want now, and that is the cut tool. my intention is to cut the box in slices separated by edges. then i will be able to work on the polygons of each slice, right? i did not notice the cut tool would allow me to acheive this -stupid me-, for i thought the cut tool would break the box into two…
Just remember that with the cut tool, if you're making a cut end on a vertex, you may need to check to make sure that the cut completed in the right location instead of making an extra vertex on top of the place you wanted it to be. If you wind up with a duplicated vertex you'll need to target weld it to fix it. Ideally if…
Keep in mind, that 3d studio max doesn't allow non-manifold geometry. Basically it seems you were trying to shove a polygon inside a box by connecting the edges that already connect 2 faces to a third face, which 3dsmax will not allow as that is non-manifold. Depending on what you are trying to do (not sure why you needed…