In the end you get the same thing essentially. However speedtree lacks the artistic hand that a hand made tree would. Many engines though, unreal for example, make use of speedtree as a integrated solution that in ways that go beyond simply "making" a tree. For example speedtree can randomly create a tree with given…
Hello , since I am not an expert I was wondering something to ask you experts in the game development sector ..... I have awed at the crysis vegetation density in the game levels , I love actually them and I couldnt avoid to compare them for example to the middleware used in many other games like speedtree , for example in…
In Crysis I had no problems and I was in awe to the jungle levels , looked so much real unlike any other spedtree environments I tested , wich also looked good like for example in oblivion but I wondering if use similar technology , how they do to be so fast , whats the pros and cons of the two approaches?