Hi, Im coming back to Maya after 5 years of Max and I have a few questions if any one has the time... 1. When creating new uvs for a model they are created in a new uv slot, not over the existing uvs and so don't show in the viewport. I have to copy the uvs and paste them over the correct slot in the UV editor. Does that…
1. Yeah, check the options box for whatever mapping you're using ( I assume you're referring to planar / box / automatic mapping of some sort - in the options it should have a setting for "create new UV set", turn that off to make it use the existing UV set). 2. Yep, check the Preferences, it's in there somewhere. Probably…
1- never experienced this are you sure you havent got something like "create uvs in new set" tagged 2- yes look in display-polygons-custom poly display, lots of powerfull stuff in there too. 3- you can relax, or smooth using the sculpting tools, which if you want to do it across the whole model select what you want…