Correct, the distance between the vertices isnt equal when you create the circle from a quadded cube. I'm testing it now to see how I can get 24 sides, if the sides are uneven distances I could just draw a circle with 24 sides, align it to my quadded circle and snap the corresponding edge vertices and then apply the relax…
Vig, tried that, couldn't not seem to get it to work. It's not perfectly round though, so you could try creating a 24 sided cylinder, snap the outer vertices and relax the remainding ones with a new relax modifier.
Sure, do the same thing, delete half of the box, flatten it, soft select the inner vertices (make sure not to select the outermost ring(s) and add a relax modifier. Crank up the relax value to something like 50 interations and you should have something that is hopefully good enough. Edit: A 3x3 subdivided box with 1 smooth…
Found one solution. Make a cube with however many quads you want, apply a spherify modifier, slice the now quadded sphere in half, select the remaing faces and make them planar. This creates a flat quaded circle however if you look closely the outer edges are uneven and not properly circular, you could snap them to a…
I am making an ornate door and in its centre is a circular piece. I have a 24 sided planar circle and can't think of a way to subdivide it into even or near even quads to take into zbrush and sculpt. So far I have kept insetting the circle from its outer edge and collapsed vertices here and there however when I get to the…