I am making an ornate door and in its centre is a circular piece. I have a 24 sided planar circle and can't think of a way to subdivide it into even or near even quads to take into zbrush and sculpt.
So far I have kept insetting the circle from its outer edge and collapsed vertices here and there however when I get to the middle it becomes a proper nightmare, technically it is all quads however the topology and distribution is a mess, plus I need it to be symmetrical down the centre, does anyone have a way similar to how you make a near evenly quadded sphere from a cube? I've had a bash and can't figure it out so any advice would be appreciated.
Replies
Box
Meshsmooth
Spherify
Edit:
Sphere or circle? You're saying one then the other in your post.
Crank up the relax value to something like 50 interations and you should have something that is hopefully good enough.
Edit:
A 3x3 subdivided box with 1 smooth steps on meshsmooth will give you a 24 segment circle.
This creates a flat quaded circle however if you look closely the outer edges are uneven and not properly circular, you could snap them to a circular shape by drawing a circle underneath and snapping the flattened sphere's outer vertices to those of the circle but its still a bit uneven, its much better than my current method tho
Wait hold on, you mean they aren't equal distance?
Correct, the distance between the vertices isnt equal when you create the circle from a quadded cube.
I'm testing it now to see how I can get 24 sides, if the sides are uneven distances I could just draw a circle with 24 sides, align it to my quadded circle and snap the corresponding edge vertices and then apply the relax modifier to all the inner vertices for even distribution.