Sorry yer this is for max 2009 and I mean a circle. I mentioned the quadded sphere as I knew how to make that but I wondered if the principle could be applied to a flat circle making it all quads.
Correct, the distance between the vertices isnt equal when you create the circle from a quadded cube. I'm testing it now to see how I can get 24 sides, if the sides are uneven distances I could just draw a circle with 24 sides, align it to my quadded circle and snap the corresponding edge vertices and then apply the relax…
Found one solution. Make a cube with however many quads you want, apply a spherify modifier, slice the now quadded sphere in half, select the remaing faces and make them planar. This creates a flat quaded circle however if you look closely the outer edges are uneven and not properly circular, you could snap them to a…
I am making an ornate door and in its centre is a circular piece. I have a 24 sided planar circle and can't think of a way to subdivide it into even or near even quads to take into zbrush and sculpt. So far I have kept insetting the circle from its outer edge and collapsed vertices here and there however when I get to the…
Sure, do the same thing, delete half of the box, flatten it, soft select the inner vertices (make sure not to select the outermost ring(s) and add a relax modifier. Crank up the relax value to something like 50 interations and you should have something that is hopefully good enough. Edit: A 3x3 subdivided box with 1 smooth…