Hey everyone, It's been awhile since visiting these forums and it's the first time I'll be contributing anything, in the past it's just been browsing other peoples work and doing the odd bit of mod team recruitment. Anyway, I've just started a games development course at university and one of our classes involves using the…
Wow, that's huge. Might be a little daunting for a tutorial, but I'd have to play it to know. As for filling up the area, just play the game some more and look at the techniques Crytek uses to fill up an area. I mainly say that because the concrete walls on the inside of the bases seem bare right now. Hanging wires,…
Looking really good so far. Adding more trees and foliage like you said you'd done between taking the screenshots and posting will add a lot more atmosphere, I'm sure. It looks like you're using stock textures and models. Do you have any custom stuff in there, or are you just working with stuff from the game? I've only…
This is an artist forum so you'll probably mostly get critiqued on that, but I think this also looks like it has really good gameplay. It looks like you've thought of everything like ramping up the pacing, providing multiple approaches and leading the player. It's so much like Crysis, that I think you'll meet some people…
Love the flow for a tut map, starting out close and then expanding with each new area, especially with a game like crysis. Could you post a top overview please? Other than more vegetation on the land between each area, it looks great. Each area holds its own interesting aspect, which will really reinforce the learning…
To be honest, I've only (fully) played the first three and a half levels so far. I'd mucked around with the game at my friends house when it was released and tried the demo at home, but my computer couldn't handle it very well before. It's only the past three weeks since I picked up a copy that I've been using this engine.…
Yes, I'll try do more detail within the base once I start putting finishing touches on things. Decals on the walls, wires and lightswitches and the like. I think I'll need to play a bit more of the game and see how crytek did some of their own details around the place. here's a bit of progress on the forest river part of…
A couple more screen shots. Starting to do grass and smaller vegetation around the road area. As well as props surrounding the helicopter base. Decided to include a minefield to force players into the base, instead of skipping it (even though there will be an objective in there) Not sure if I want it during the day or at…