Problem is I use shift middle mouse to constrain to an axis, then to reset the axis to x y z with no constraint in 2008 I could just hit w, in 2009 I have to hit q then hit w. Gayness.
You use MMB3 that often for move operations? Why not LMB on the correct axis instead? Thing is that Maya probably doesn't treat hitting "W" as change tool when you already have the move tool. I think I'd actually call this a feature. You could add an extra "Q" in there right before "W", that would make you go from Move…
Hey so I starting using maya 2009 at home and quickly realized I can no longer hit w to reset the move tool if I have constrained it to an access. Fucking pisses me off. For example, in 2008 I would select a cube, middle mouse drag and it would not be constrained to anything, then if I dragged on one access it would…
hitting two hotkeys instead of one could add up I imagine, if you leverage mmb constrain often. That sounds horrible! and a real burden on yer creativity which craves unhindered immediacy/interactivity. For a 1 key solution use the "~" key instead of the "w" key problem solved... please send me money, loose wimmen or other…