Download link: http://www.moddb.com/mods/extinction-map-pack/downloads/quarantine-map The first in the series of releases, quarantine is a "small" dual map made to be visually appealling. look for more info on my moddb page. http://www.moddb.com/mods/extinction-map-pack More screens coming!
thankyou you for your comments guys ill imight just go back and fix those issues, il put in some more blocking volumes to help people stay in the map and not be able to go anywhere they like i have some in place but i guess i need more :P
I finally was able to take a look at this. Overall I'm going to say that this was very well done. But I do have some comments that I don't want you to take the wrong way. First off, the collisions need some tuning. I know it was said above... but I had never got stuck. I just thought that you should be able to jump over…
It looks okay, just played it. A little bit of a floorplan would've been much greater than this yard and the lil underground. And you should not give every lil prefab a collision so you get stuck every 3 meters. Stairs should have a collision that makes you don't get stuck by the first step. Just have it in mind for your…
yea, 100% custom map is very hard to do, if you want to make anything bigger than a room. lol. i know, i was art lead for an unreal makeover mod and we made a small city 100% custom and it took like 6 months and between 30-40 people.
screens look cool. i visited your thread and saw the updates a few times. but i have to ask, is EVERYTHING custom artwork? i love the destroyed buildings. good luck, hope a lot of people download it. btw, you spelled duel wrong. unless...theres another spelling that i dont know about hehe.
thanks indian_boy it was my first ever foray into making a map and using unreal properly, my italy scene/map will play into the map pack also so expect that to be bigger and more bad ass. id like to thank everyone for there help and doylle over at game-artists who helped me cook the map properly. i am looking for a junior…
Frozan: thanks man. @00Zero: hey zero alot of it is stock Epic artwork but theres also alot of custom textures and props i made also. now that i have a set of existing props at my disposel my next map will have less stock assets. i think everyone here can say that building a map from 100% custom assets is a ton of work :P