What to model if you don't have a solid design, an idea? design is very important and i'd dare to say, the most important thing. If we can't manage to create a design, and we only know how to use a software... are we supposed to be a tool? hehehe :D Another thing to train is our eye, if we don't see the little details from…
John I would start looking at practical visual effects artists, they are probably the most talented sculptors around , yet they go under the radar for the most part. But their work and processes are not too far from something like a 3d artist. Most of them who pick of ZB for the first time can make things right away that…
Might not be for you, but I prefer to just stop thinking and go for it. I don't like to break things up by digging out reference or fiddling about with custom brushes. Not the best way, or any way at all, to get something finished, but it's always fun.
thanks per. of course, i agree, and i'm open to taking influence from any medium in art. i've been wondering dude -- whats with that bind pose on your models -- i haven't seen it, and i'm wondering what reasons you have for using it...
As Neo_God said - the key is observation and practice, and lots of both. I don't see how sculpting "smaller shapes" can be any different to sculpting "big shapes"... zoom in? They're just shapes, the size is irrelevant. I don't think there's such a thing as "detail sculpting", it's a matter of scope and focus. There's just…
hey folks. I need some advice in terms of really getting my sculpting up to the next level. i started modeling with low poly stuff, and moved to high poly from there. i think i've got a pretty good sense for broad shapes and nice pleasing mass.... but when it comes down to smaller shapes and fine detail i.... i.. i think i…
well i luckily don't have to get too involved on the design process as most of my work is done for other people and is normally from a concept. (oK I have to interprete that design and make decisions on the direction the model will take buts that'S minor really) I see myself as a 3d modeller mainly, not a creative artist…
well he didn't really ask for advice on the design side, just the specifics about approaches to detailing. obviously basic design/drawing skills do cross over in to that, but some of the techniques involved are very specific as you know. just telling him it's all about design , is not really gonna help him improve his…
more than you could drink per anyway:) Its a fact though good specific techniques can be learned and are particular to sculpting packages. if it was just a case of considering an overall design decision, then we could all practice on slate with pieces of chalk. my favorite zbrush artist at the moment…
per thats not right man. modelling in 3d is a very specific technical thing, not a general design issue. shame on you people need specific techniques to help them grow as a 3d artist