your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…
pior : it can I just need to play with it a bit more I still need to control the thickness from a distance the thickness is fine but when I get really close Im not liking the black lines. On a intresting note I found out a way to mask out areas of the outline (well my programming friend explained to me a way but made my…