I recently posted this and was given a answer that it would be best to use the zbrush built in feature to project out the wraps but it only had gave it the effect of floating cylinders that where gaggy instead of a wraps effect I wanted on this characters glove, so Im in 3d's max 9 trying to build wraps and Ive tried doing…
just put a plane ontop of his hand and start edgeextruding arround his arm. use shell modifier. or you could use zbrush and extract a piece of the arm and make masks for the wraps one by one.
Yea I tried that but I didnt really have much luck it started to become very difficult to align to the face whil keep the wrap look I was just curious if there was a easier technique people who have done before have done?
thank you very much for the help :) The technique you showed and explained helped alot, its rather tough to follow the roudness while keeping the wrap look but after a bit of trial and error I got it to a point I feel satisfied with it, heres a screen shot :) Thank you!
thanks fly_soup and mop, I appreciate the help :)...this may sound kinda nobish but where is the mesh extract/ shell modifier in z-brush Ive never tried to extract meshes before? Also just for the sake of asking lets say in the future I wanted to do something like how the guys at vigil games made for darksiders (That big…