I've used looping animated normal maps in graphics demos, also in a serious-gaming app. We added support for the IFL format, a simple text file that lists the bitmaps sequentially. As mentioned they can eat up ram really quickly, so have to be used in moderation (small res, limited # frames). Water here uses a looping &…
Generally, you'd make one or two additional maps, and blend between. Animated textures are very expensive and are usually only used for effects. Blending can be driven by any number of variables, it just needs a value passed into the shader to determine how much to blend. Animated textures can be used similarily, but…
Hello there, This is a question for 3ds max maninly. If you made a series of zbrush hipoly models that represented frames of animation; IE: 1. you sculpt a muscle man, lowpoly and hipoly; 2. then sculpt a few more hipoly models or augment your hi poly model several times to represent the tightening of muscles or loosening…
im looking up wrinkle mapping, but it appears wrinkle mapping tutors are tight a bit, but thanks polyhertz. Professor: can you animate the textures in 3ds max with no programming just for and effect / presentation?
I found the link johnathan was talking about so i will post here just in case anyone else is looking for the same information. Thanks everyone for your help, please let me know if you have more information. http://doc.crymod.com/AssetCreation/frames.html?frmname=topic&frmfile=index.html above is the link the the main…
Crysis usus wrinkle maps. IIRC, the public SDK documentation goes over wrinkle map creation, you might want to check that out. :) Also, Uncharted uses normal map rigs on the clothing, very cool effect. :)