I'm working on modeling a city for a project. Right now I have about 400 buildings, but it'll probably end up being double or more of that amount. I wrote a bit of maxscript code to map all the buildings, but I need to export those maps. I can use texporter and go through and pick each building and save the map, but I was…
Sorry if I didn't explain it well enough. Normally I would use texporter to export a wireframe uv map to use to make the textures for the model. Texporter requires you to pick the model, generate the wireframe image, then save the file. A lot of manual interaction there. I've got about 400 seperate models and I need a…
What do you mean "export those maps" ... Are they procedurals? Do you need to bake them down to a texture? Are they bitmap files? Do you just need them to be saved out to a common folder? I don't really understand what you mean. Can you illustrate with a screenshot of what you want to do?
maxscript has access to the 'render UV template' in the unwrapUVW modifier,- shouldn´t be to difficult writing a maxscript for that. on scriptspot they seem to have something like that already: http://www.scriptspot.com/3ds-max/multirenderuv