I'm working on modeling a city for a project. Right now I have about 400 buildings, but it'll probably end up being double or more of that amount. I wrote a bit of maxscript code to map all the buildings, but I need to export those maps. I can use texporter and go through and pick each building and save the map, but I was wondering if any of you had some maxscript code or something that would be able to handle that?
Replies
Are they procedurals? Do you need to bake them down to a texture?
Are they bitmap files? Do you just need them to be saved out to a common folder?
I don't really understand what you mean. Can you illustrate with a screenshot of what you want to do?
I've never used the render to texture stuff before. Just tried it out on a few of the buildings, seemed to work, hopefully having it do some 400 buildings won't cause a problem.
on scriptspot they seem to have something like that already:
http://www.scriptspot.com/3ds-max/multirenderuv