I'm looking for a shader that I can use in Maya so it will display multiple Maps assign them to different UV sets in the view port. any idea where i can find this or how to recreate it within Maya?
I dunno if this is helpfull. I know you want this in Maya, but, SoftImage XSI can do this VERY easy with the explorer managment window through clusters.
yes the UV linking and layered nodes work for what i want to do except for one problem. the way the 2 maps and 2 uv sets interact only show on the render, i want to just see it in Mayas view port. not sure if im explaining it right . i want to see it work like unreal 3 where i tell it to use image 2 on Uv set 2 and have it…