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CGFX for Maya?

yeluis
polycounter lvl 17
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yeluis polycounter lvl 17
I'm looking for a shader that I can use in Maya so it will display multiple Maps assign them to different UV sets in the view port. any idea where i can find this or how to recreate it within Maya?

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  • Brice Vandemoortele
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    Brice Vandemoortele polycounter lvl 19
    what do you mean?
    Do you want to have some sort of detail map or lightmap with its own uvs that adds on top of a regular shading? Or do you want maybe having a regular shading with regular uvs; and having some sort of mask that will display another shading -like a pattern maybe - that has its own uvs?
    Or maybe you simply want to have different uvs for your difuse, normal and specular map?
  • ivars
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    ivars polycounter lvl 15
    Check out the layered texture node, maybe you don't even need a cgFX shader, depends on how you want to blend things?
  • Illusions
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    Illusions polycounter lvl 18
    Window > Relationship Editors > UV Linking , then just pick either texture centric or UV centric. So, for instance if you have a blinn with a diffuse, and transparency texture, you can link the diffuse to one UV set, and the transparency to another.
  • Ephesians 2:8-9
    I dunno if this is helpfull. I know you want this in Maya, but, SoftImage XSI can do this VERY easy with the explorer managment window through clusters.
  • yeluis
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    yeluis polycounter lvl 17
    yes the UV linking and layered nodes work for what i want to do except for one problem. the way the 2 maps and 2 uv sets interact only show on the render, i want to just see it in Mayas view port. not sure if im explaining it right . i want to see it work like unreal 3 where i tell it to use image 2 on Uv set 2 and have it display its interaction with map 1 in the view port .
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