hey. final design on the wizard, the arm is bigger on the one side as it will be a mech arm, to add more off an effect of "new age" to it. also the hat and cloak have been exaggerated to give more of a wizard silouette. bearing in mind that this character would be for use on a handheld and would be tiny on a screen, a more…
hey, i posted this in the low poly character thread but wasn't sure if that was the right place, i thought i'd post it here as it probably gets more traffic. (in case you haven't guessed it my first post. so hi ) this is a very low poly wizard for a fantasy game on handheld. the limit is approx 300 tri's. any crits on this…
Looks like you may be able to remodel the feet to shave a few polys..does the mesh need to be contiguous or can you just have each limb as a seperate model? You may be able to get more bang for your buck that way. Does your handheld support transparency?
I kinda like the odd silhouette of this! Could you provide a self-illuminated (texture only, no shading) view of this? Might be more true to the handheld nature of the asset.
hey, just an update on the model. i think you're right. by looking at the feet i could shave some. unfortunately due to this project having to be completed by friday. i had to get started on the textures. as far as i understand it the transparency is handled through the aplha channel in the textures. which may come in…