Here are a few indoor scenes I have been working on lately, mostly for school. The first is this indoor warehouse scene: The second is a weapon rack: I will add more as I complete them, but for the time being, I would like some advice on how to improve. -Dread_Reaper
1st image: So you're working on getting more textures in the scene besides 3? Boxes and cylinders no longer constitute good clutter since most engines have made the jump to 3D. 22 polys per object, sounds like a waste honestly. With 22 polys you could do quite a lot of things besides boxes and cylinders. I think you have…
Totally agreed with what Vig said, in addition to that I think it could use a lot more color variation, and there's some nasty stretching and a seam on your cylinders. Warehouses aren't usually clean, even in newer buildings, at the very least they're dusty. If you were to put in pipes or a furnace as Vig suggested, you…