Is it possible to pull from the R, G, and the B separately in 3dsmax's material editor? I create my shaders in the game engine we are working on this way (spec in red, spec power in green ect.) and its always a pain in the ass to save each map separately for viewing my work in max?
You can change the output in the bitmap map rollout. You just chec 'enable color map' and then you can select the R G B channels and zero out the ones you don't want to use. At least I think that should work. :S
once upon a thyme there was a plugin for older versions of max called color correct and i believe it allowed this type of functionality and things like levels and brightness and contrast, but i havent seen it in awhile.