it seems valve is taking a cue from hollywood on the trailer making front, lots of tightly pack action sequences strung together with drama elements woven in and the 1 to 2 seconds of after trailer trailer. still havent played episode 1. some parts look cool, the really fast moving crab head looks a few steps down in…
I too have not played episode one. I was sorta deterred when everyone here said it was too short for its cost. I'll probably buy it along with episode 2. Because then I'll also get portal and tf2. And it will make me feel that I've got my money's worth. But yeah. Hl2's models polycounts are so damn wonky. The zombies are…
Sa74n: I'll have to look in to that... I still don't think the lighting is as dynamic as you're thinking. Fuse: Correct, they have updated the lighting. However, I can't see Valve moving away from a compile system any time in the near future. The switch of an engine which requires compile time to that of a dynamic lighting…
[ QUOTE ] Sa74n: I'll have to look in to that... I still don't think the lighting is as dynamic as you're thinking. Fuse: Correct, they have updated the lighting. However, I can't see Valve moving away from a compile system any time in the near future. The switch of an engine which requires compile time to that of a…
I might actually get this one even though I didn't much enjoy HL2 and didn't even think about purchasing Ep 1. There seems to be a lot more new environments in this one where as Ep. I looked like more of the same.
ab: you should watch the trailers of ep2 and tf2 more closely. the flashlights for example cast correct shadows from characters and props on the ground and other models unlike in hl2 where you only have one light origin (which usually is the skylight) for the dynamic shadows.
[ QUOTE ] I dislike Valve's storytelling methods and from the reviews I read, Episode 1 didn't help answer any questions. While the trailer does look quite cool I still think that $20 for 4-5 hours of gameplay is too much, and will wait for the price to go down. [/ QUOTE ] $20 for 4-5 hours of gameplay is too much? I'd say…
[ QUOTE ] Erm, dynamic lighting? It's more smoke & mirrors than that. [/ QUOTE ] they mentioned that they revamped the lighting in the engine, from what i noticed the lighting is more unified between the props/characters and environment. I think the updated subtle effects they added to the source engine look fantastic
I dislike Valve's storytelling methods and from the reviews I read, Episode 1 didn't help answer any questions. While the trailer does look quite cool I still think that $20 for 4-5 hours of gameplay is too much, and will wait for the price to go down. Bring on TF2!