So it's been almost a year since I've really done anything in Max, and over 4 years since I've done any animation. Talk about being rusty. I dusted off this model of Harley I did a while back and set about putting a biped in and rigging her. It took me roughly a day and a half to physique her, but then had some kind of…
Walk Cycle: pretty good but the shoulders and hips need more counter balance tilt. When you walk your hips and shoulders react opposite of one another so as one leg is lifting up the opposite shoulder is doing the same. With the sashay' you're trying to give Harl here you really need to emphasize that to give her that…
New animation. I fought and fought with this one for a couple of days and just couldn't get it to come out right, and then by some magical thing it just came together all of a sudden. Triple kick Still a bit of fine tuning to do, some more secondary motion, better arcs in a few spots, etc...but I'm just glad to get it into…
Nothing on the walk that already hasn't been said. On the triple kick however one thing that bothers me is the landing. I know Harley must only weigh some 100 pounds but she still seems to be landing a lot lighter than she should for the force she's coming down with (we're talking knee replacement by next week). Try adding…
Hehe this makes me reminisce of the silver age of polycount.. Looks like its a much higher polycount version of the one we saw, or is it the same one? Cheapalert -> Gargoyles KDR_11k -> anime girls BobotheSeal -> Characters with big bellies Irritant -> Martians Hawken -> 2D asian babes Wrath -> Harlequin
You and me are in the same boat, but I got tosswed into the deep end, animating in Max 8 after years of Maya. I may have convinced the production leads to scrap Biped, in favor of a skin & Bones solution, especuially with all the glitches we have been rinunning into with Biped. I think the model is adorable. Scott
Very nice stuff, Wrath. Nice to see you posting again The triple kick animation looks great. Very fluid and believable. The walk cycle is nice too, however it looks like you need to move her pelvis forward a fair bit... at the moment she looks like she's slouching, which isn't really working - if the shoulders were behind…