So it's been almost a year since I've really done anything in Max, and over 4 years since I've done any animation. Talk about being rusty. I dusted off this model of Harley I did a while back and set about putting a biped in and rigging her.
It took me roughly a day and a half to physique her, but then had some kind of glitchy thing going on with physique that caused it to get trashed everytime I reloaded the scene. So I dumped it and used skin insead...which I'm happy to say, was much easier and quicker to set up.
Now I'm in the process of trying to get my animation legs back under me, as well as re-acclimate myself to working in Max...which is pretty daunting as its a couple of versions ahead of me now.
Anyhow, just wanted to throw this up, because I'm really happy with the way it turned out and it makes me feel all warm and fuzzy just looking at her.
Replies
Looks like its a much higher polycount version of the one we saw, or is it the same one?
Cheapalert -> Gargoyles
KDR_11k -> anime girls
BobotheSeal -> Characters with big bellies
Irritant -> Martians
Hawken -> 2D asian babes
Wrath -> Harlequin
I think the model is adorable.
Scott
Her tits seem a bit far apart but other that she's adorable.
Okay, so no one else has asked yet. What were you doing for 4 years away from Max?
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Various things, check my resume on my website for particulars if you're really interested. It's actually been 4 years since I've animated and only a year away from Max. I've spent that past year doing FX for Auto Assault, which involves editing XML scripts in a text editor...for example, here's a Biomek nuclear cruise missile script:
[edit]removed XML code because I was tired of looking at it[/edit]
You worked at 2015 in Tulsa right? I sent an email there a few months ago (since they are the only developer in OK) but got no response.
I figured after Men of Valor got mediocre reviews, they might not be doing so hot.
Run Cycle
I think on the walk that the wrist motion on the arm coming forward should be delayed so that the hand tilts up when (or a little before) the arm starts it's way back. I think it looks like the hands is pointing, and leading the motion of the arm.
Her feet are properly "heel to toe" in the stride, but the hips should cyle side to side, so that hip on the hip point above the load bearing leg should be up, and the hips to the side the side enough that her head is above the load bearing foot. Shoulders counter rotate to compensate for the hips and give a nice curve to the spine in the walk.
The pom poms are out of phase with her walk, and should bounce downward about 3-4 frames past her 'plant'.
Make sense?
Scott
Scott
[edit]Okay, I have a new walk cycle done. I think it's much better in general and I need to move on to something else.
New Walk Cycle
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Triple kick
Still a bit of fine tuning to do, some more secondary motion, better arcs in a few spots, etc...but I'm just glad to get it into this state.
Once you have that sway going her head should be reacting to it, bobbing a bit more (her whole body really) and reacting as well to the counter balance of the hips and shoulders. Once that's done the "pigtails" should be reacting to that as well. The end result should have the tails mimicking little figure eights if you look closely enough.
Anyway I know I don't have any street cred for animation so take my "advice" with a grain of salt. Can someone with experience give a better crit please?
On the model though, that is without a doubt Harly Quinn. Very quality. Could we possibly get a look at the poly view if possible?
The triple kick animation looks great. Very fluid and believable.
The walk cycle is nice too, however it looks like you need to move her pelvis forward a fair bit... at the moment she looks like she's slouching, which isn't really working - if the shoulders were behind the pelvis she'd seem more confident and poised, which would match up with the rest of her motion a lot better.
Great work though, keep it up!
On the model though, that is without a doubt Harly Quinn. Very quality. Could we possibly get a look at the poly view if possible?
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http://www.polycount.net/wrath/Portfolio/3D/HarleyQuinn_flat_front.jpg
http://www.polycount.net/wrath/Portfolio/3D/HarleyQuinn_flat_back.jpg
and I like the use of white wireframe *steals technique*
Try adding a little more flex in her knee and here spine (two important shock absorbers). You can keep the backstep but you may need to add a bit more spring as she uncoils and transfers the energy.
edit: And yes those are some great animations.