Hello there, im kinda new , and i need some help Im trying to render a logo in 3ds, the thing is that i have a white box up on the scene so one object get a nice highlight( yes i already hide the white box from the camera). <u>I want the highlight just in one object</u> , but the floor which has also some reflection shows…
Valandar i tried what u said, by turning of (Visible to Reflection /Refraction) and thats what it does, it wont show the box on the floor nor on the object so no nice highlight for me And yes Cubik by unchecking the (Renderable) thing it just wont render the box at all. I decided that the floor wont have any reflection, so…
Yeah i know, i searched what KDR_11k gave me as a partial solution, but i couldnt find where in the material editor or elsewhere u can choose the interaction between objects. and i thought that asking would be easier and quicker no worries ill find out myself.
A quick way... move the white card upwards until it no longer reflects in the floor, but still reflects in the curvy object. That way you still get reflections of the other meshes within the floor. Or you could go old-school by deleting the floor and manually mirroring all the meshes to make pseudo-reflections.