Hey guys, very long time no see. I've recovered from a pretty bad case of RSI and recently started learning maya. So far I'm liking it, not better or worse than max, but rigging-wise it's hard getting used to. I've already found out most of these differences are mainly because the terminology is different in maya than it…
Let's see here. Off the top of my head: [ QUOTE ] First there is orientation alignment of bones. When you have for example three bones in the forearm (one for the elbow, two for the twist) you want them to be perfectly aligned. In max you could simply select a clild of the elbow and align it to the parent's orientation.…
Thanks for the quick reply! [ QUOTE ] For the colored joints, go to the option box for smooth or rigid bind. There's a checkbox for colored joints you can check to off. [/ QUOTE ] Is there also a way to revert the colors after you've done this? Simply reassigning the skin won't turn them back into blue bones. [ QUOTE ] To…
Some ideas, don't know if it will help. You said orient constraints wouldn't work for aligning joint orients, try an aim constraint if the two are unparented, then break the connections in the channel box and reparent. I usually freeze transformations on the root to align all the joints with the world and then I manually…
Moving bones without affecting children Does anyone know if it's possible to move bones without affecting their children using the local (object) coordinate system? Using 'insert' (as in, the button on the keyboard) I can move bones without affecting, but only using the world coordinates. The way normal move mode is set…
[ QUOTE ] Skull, good to see you here again. I can't help you with the Maya stuff, but I would like to hear how you recovered from your case of RSI. It's pretty often we see threads about it here, but it's always good to hear another success story. [/ QUOTE ] Hey Rob. I can't say I'm all better again, but I can work…
Skull, good to see you here again. I can't help you with the Maya stuff, but I would like to hear how you recovered from your case of RSI. It's pretty often we see threads about it here, but it's always good to hear another success story.
Hey man, good to have you back. I'll try to answer some of your questions... As far as an align tool in Maya, can't help you there. I know, I sometimes miss this tool after working in Max but I can't think of anything in Maya out of the box that can replace the align tool other than using constraints. If you don't want…
Hehe, thanks mojo. Yeah I didn't feel like coming back up until I actually had something to contribute again and I recently starting looking for some contract work and got an offer for a Netherlands based company that uses maya at the same time, so I figured to give it a try. Unfortunatly they only needed a full time, on…