i generally make a highpoly first.. its a pain in ass to make a lo first and its just a horrible workflow.. you can make a model that is low in polies for zbrushing.. just use all quads.. zbrush hates triangles.. even though there is a convert tris to quad button in zbrush i just never used it.. so i dont know how that…
You can zbrush onto the low poly then bring both meshes back into max for rendering normal-maps, or you can generate the normal maps in zbrush but i would not recommend doing the latter.
i use max 7 but got zbrush2,i want to get stuck in on normal mapping on my next char. I have zbrushcentral on my favourites and will read all, can anyone tell me if i made i lo poly model then imported it to zbrush sculpted detail,would i then be able to make a noraml map and have it show in max? Do i need to model a hi…