Could anyone offer me some help or advice about how I can get a skinned and animated mesh from MAX into Milkshape. I have tried following the example in the help file, and have setup bones correctly, and have got them to animate, but the tools are so lacking compared to those in 3dsmax, so I want to find someway that I can…
milkshape loves the .smd format, so for anim sequences AND ref models, find a valve / Half-Life SMD exporter for MAX, then export your reference mesh and animations accordingly, then import in milkshape.