Could anyone offer me some help or advice about how I can get a skinned and animated mesh from MAX into Milkshape.
I have tried following the example in the help file, and have setup bones correctly, and have got them to animate, but the tools are so lacking compared to those in 3dsmax, so I want to find someway that I can get the nice anims I do in max into milkshape format. I am thinking that maybe this would involve exporting to some bones supported format like D3 - but I am not sure.
Thanks for your help,
Bree
Replies
http://www.mds.mdh.se/~elt01mcg/index.php?view=Coding
http://www.mds.mdh.se/~elt01mcg/files/max2ms3d_v112.zip
Bree