Hello, I'm part of a Brothers In Arms mod team and have a question about making multiple texture files for a model of a farmhouse. When I originally got the 3D Max file from the guy who modeled it he had UV Mapped it into one texture file. I textured it and then later found that the sides of the house were very blurry.…
You'd have to apply two different materials to the house, one for each texture sheet. Then you map each material section out as usual. I dunno how exactly MAX handles it but I suppose it should work to hide all faces not belonging to the current texture sheet and mapping the visible ones.
In map, create a material of the type "Multi/Sub Object". This allows you to assign multiple maps to one object. Stick the walls in slot 1, the doors in slot 2 etc. Then in the model set all the wall faces to material id 1, and the doort, windows etc to mat id 2....