Well, I guess I'll just scale the skin down to something like 128x128 then. Don't judge the skin too harshly yet though, I was planning on overlaying it with a cel shader once I put it ingame. The hair also does have an alpha channel, I just couldn't get it to look properly in 3dsMax.
Had this model stored in an old folder on my harddrive. One of the first meshes I built with 3dsmax, iirc. (The 4th one, I think.) Anyway, I figured I might as well slap a biped onto him and get working on putting him ingame. Since the mesh is a bit on the lower-end of the scale in polygon count for the likes of…