Hey guys, here is my wip entry to the comp over at cgchat, I would really like your guys input on him. here is a gi render so you can get an Idea of the polyform, The model with bump applied Model with Diffuse,Specular,Bump: Flats: Diffuse: Bump: Specular: Diffuse Color: Bump: Specular:
Hey thanks for the comments guys. Yeah I see what you mean. Im still trying to get a handle on the whole per pixel lighting thing. Like how much lighting detail is necessary on a bumpmapped/normal mapped model? I know not as much as an old school quake or ut2k4 model. I remeber Ror saying somwhere to make the diffuse…