Its some nice work monster, I'm sure it was fun to make I had a look at the animation reel and I think that the roll's Bloodrayne does in the air dont have enough weight to them, she flips from the bars great but looses momentum in the air. 'Obviously' I know the game is done.. blah blah but I thought I'd mention it since…
This is the Dhampir he's like a mini boss throughout the game. He's the only character I modeled and textured that made it into the game. (Tattoos done by Jesse Sosa) This is the Kagan character. He isn't used in the game. After Blur modeled there version of it, he was remade by Bryan at Terminal to look more like theirs.…
Yeah, I know her hands leave the bars. I just used motion flow to connect all the animations and didn't bother cleaning it up for the reason stated at the bottom of my first post.
Rayne's hands come off the bars when her feet are pointed straight down. I'm also a bit confused by the last animation. Did the minotaur headbutt her? On the other hand, the one-hand reversals on the bars are great, and so is the fighting, especially the dark biped flipping the light one with its legs and finishing with a…
I'm definately gonna be picking this game up when it hits the shelves. I can't wait to see all the hard work you lot have put into it, trailers and CG certainly sold the game to me instantly in the first place.