This is the Dhampir he's like a mini boss throughout the game. He's the only character I modeled and textured that made it into the game. (Tattoos done by Jesse Sosa)
This is the Kagan character. He isn't used in the game. After Blur modeled there version of it, he was remade by Bryan at Terminal to look more like theirs. (Gorey bits textured by Bryan Cavette)
Of course I'm mainly an animator so here is a quicktime MOV of some anims from the game. Music by Static X
I know this stuff isn't present in it's best form, but I'm not looking for a job (or mod). But critiques are welcome.
Thanks.
Replies
- BoBo
I had a look at the animation reel and I think that the roll's Bloodrayne does in the air dont have enough weight to them, she flips from the bars great but looses momentum in the air.
'Obviously' I know the game is done.. blah blah but I thought I'd mention it since critiques are welcome. Her close combat animations are 10X better than those flips and rolls.
On the other hand, the one-hand reversals on the bars are great, and so is the fighting, especially the dark biped flipping the light one with its legs and finishing with a palm strike to the chest.
Along with ben, your stuff is in the video mods too but im sure you knew that already!
http://www.mtv.com/onair/dyn/video_mods/videos.jhtml
I can't wait to see all the hard work you lot have put into it, trailers and CG certainly sold the game to me instantly in the first place.
The animations are great.
I almost choked on my drink from laughing because of animation of that fat guy/blob swinging from a cage
looks great monster, like i said in the cgtalk thread, i miss ya already. animations look great